The puddles will only appear when you have painted the ground, selected the "EnvMap" box and ran lightmaps. Once you have selected the puddle texture of your choice select the "EnvMap" box in the tweakbar when that layer is selected. If you wish to use the puddle effect, then choose a detail map with an "Env map" (Normally these textures are proceeded with _env or env in the name somewhere). If you find you are getting blocky or pixalated textures when painting manually try changing the "Colour tiling" to 0/0. You can use the other layers (4, 5 & 6), for any other textures you like, you will need to paint these in manually. Now select "Layer 3" and change to something sandy like I have, again set the "lowdetailtype" to 1 This time change the "lowdetailtype" to 1 Now select "Layer 2" and change to something grassy, like I have. Note: YOU MUST CHANGE THE "LOWDETAILTYPE" TO 2 ON THIS LAYER (Rock Layer).Īlso you should change the planemap to "1" on the rock texture layer not "0" as in the picture below. Now, select "Layer 1" and change the fields in you tweakbar to something like I have. Switch to "Terrain Editor" and choose the "Texture" button. Now load up the bf2editor and your level.ĭoesn't look too hot yet does it? Well don't panic, we're not finished yet!!! This will create 2 new folders in your tpaint folder, "Colourmaps" and "Detailmaps"Ĭopy both of these folders and paste them into your levels "editor" folder (EA GAMES\Battlefield 2\mods\bf2\Levels\Tutorial_Map\Editor) Open the tpaint folder and double click on bf2_tpaint.exeĬhoose all but "paint surrounding terrain" and click go. Place the bf2_tpaint folder into your map folder (EA GAMES\Battlefield 2\mods\bf2\Levels\Tutorial_Map) Say yes to overwrighting the exsisting HeightmapPrimary.raw in your level folder.Īgain, this can be done in the editor its self, I am using this though. Navigate to where your new map you made in the editor earlier is, for example.ĮA GAMES\Battlefield 2\mods\bf2\Levels\Tutorial_MapĬopy your new heightmap you just made and saved on your desktop (HeightmapPrimary.raw), and paste into your level folder. So if you made a 512 x 512 map, your terrain will be 513 x 513.Įxport it to somewhere safe you will remember like your desktop for now. Use the same settings as I have in the following picture, remember, your terrain MUST be 1 pix bigger than your map. Ok, now we want to get this exported so that you can use it in game. Click "OK" when you are happy.Ĭlick "Next" once. These settings affect how your terrain will look, if it is steep, flat and if there are lakes etc. Play around with the settings on the next window, they are quite self explanatory, but you may need to repeat this steap to get a look you are happy with. When it has finished, close the editor.Īlthough you can use the editor to make your terrain, I will be using a program called 元DT.Ĭhoose the Size of your map to corrospond with the size of the map you made in the editor and click "OK" Wait for a while as the Editor creates a standard map. Use the same settings as I have here, you can change the map name if you have my test map installed as it will not allow you to use the same name. Go to the top left and select "Terrain Editor" Load up the Battlefield 2 Editor, and select BF2 as the mod to load. Map only if you have the time, it is time consuming, and to do it properly, at some point you will be without your PC for some days while it is rendered usless during lightmapping! Try things yourself first, and try not to post multiple posts on the forum asking for advice on multiple subjects all at once, stick to one thing until you learn it. Please be polite when asking them questions and also patient for a reply. Most people on this forum offer their help in their free time, and are unpaid to do so. Mapping is stressfull at times, as is modding in general. These tools are all available HERE with the exception of Battlefield 2 and Photoshop, which of course you need to buy. Thanks to all the members of the community that contributed some of these tools. The main aim, is to get you aquainted with the Battlefield 2 Editor, and get you a working map. I will only touch on the methods lightly, as full tutorials for all can be found within this forum is you search a bit. There are many ways to map, and you can do it all within the editor, but I will vary what I use, and chop and change methods throughout, so that you can decide which way is best for you. I will be using some different tools along the way to try to teach you some different methods used in mapping. This tutorial will talk you through making a simple map. I strongly suggest you follow this tut before you post multiple threads about mapping. This is for anyone new to mapping or these forums, who does not understand the EA tuts, hasn't got them or needs more visuals or details.
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