![]() Currently KAM and I head up most of the mod work, with him focusing on our battle systems. We have had many modders come and go, even most of the original founders. It has been an international team of dedicated modders, artists and testers since its beginning almost five years ago. I originally planned to jump into the DEI team as sort of a community manager, but I eventually ended up as the main combat design lead and researcher.ĬA: Who else is – or has been – on the DEI team over the years?ĭresden: Many, many people have contributed to DEI over the years. KAM: And my name is Kamil, more often known as KAM 2150, and I was born and raised in Poland. I primarily focus on the campaign side of things. I am one of the original four founders of DEI still actively modding, and I currently head the mod team as the development lead. ![]() We know that a lot of you like playing Total War: ROME II with the Divide Et Impera mod so we wanted to reach out to the DEI team to understand the minds behind the mod and discuss what’s next for them as well as a peek at some of our modding developments.ĬA: First off, please introduce yourself and tell us what you do in the DEI team.ĭresden: My name is Judson, but most people in the community know me as Dresden, and I’m from the USA. In battle, their cavalry benefit from natural Gallic horsemanship, while the charisma and fighting prowess of their kings and chieftains make them formidable warriors, and earns them diplomatic respect amongst other barbarian tribes.At Creative Assembly, we’re always impressed with the creative work from the Total War modding community. Noted craftsmen, the Arverni enjoy improved income from their artisans, as well as profiting from the Gauls’ expertise with gold-working. Maybe their destiny lies across the sea to Britannia, with all the Celtic tribes united under a single king? Or to the south, to finally put paid to the growing threat from Rome? Seemingly unstoppable en masse, Gallic tribes sacked Rome in 390 BCE and terrorised much of the Aegean as recently as 279 BCE, invading Thrace, Macedon and Illyria. Blending animism with a pantheon of greater, local and lesser household gods, the Celtic religion is one of the key factors uniting the disparate Gallic tribes. While many matters ostensibly fall to the Arverni's kings and chieftains, in reality, much is governed by the will of the druids, including declarations of war or peace. It is by fighting this way that leaders have earned their places: as champions, proving themselves in conflict. Heavily dependent on infantry, the Arverni make great use of javelins and the devastating impact of the charge, led by elite warriors such as Spear Nobles and Oathsworn. Prestige and power come from a man's abilities as a warrior and a leader as much as his lineage. Ruled by kings and tribal chieftains, but deferent to their druids, there exists a rigid social order amongst the Arverni. Far more than mere barbarian looters and raiders, they have a complex and sophisticated culture centred at Nemossos, their stronghold near the Gergovia plateau. Descended from a long line of Celts, the warlike Arverni are one of the most powerful tribes of central Gaul.
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